6/2/2023 0 Comments Quick autopano video![]() We worked a lot on the new batch renderer. To use this feature you just need to check the box ‘export individual video’ in the render window. This allow you to work on your stitching / cutting / masking in a post processing software. You will have an alpha layer if you are using CineForm ‘high’ 4444 or ProRes 4444 XQ. Individual camera export for post processingįrom the new batch renderer you are now able to export individually each camera warped on the sphere. Note that this feature is only avalaible on Windows and Linux. Make sure to take a look at the “known issues” section at the end of the change log to see what is supported in CUDA workflow. The software capabilities will highly depend on your NVidia card and driver versions. And the rendering time can be divided by a factor 3. ![]() The preview in Autopano Video 3, using CUDA accelerations, can be up to 5 times faster than before. This feature can be used with 3 or more cameras, both partial and full-spherical rigs are supported. Use for static camera and when the content is changing/moving extremely slowly or not changing at all. Still mode: a medium D.WARP will be computed for your entire sequence and won’t be changing over time. Prioritize time: “Try to correct parallax artifact with greater respect to temporal coherency: moving objects can be less corrected but your background won’t be moving.” You should use it for a static camera scene.Warning: computation can be long using this mode. Prioritize space: “Try to correct as much parallax artifact as possible: correction can be very different from one frame to another.” You should use it when everything is moving in your scene, and when you have fast space or subject changes. It works for both static and moving shots! We have 3 presets to cover most of the situations: Just click on the D.WARP button and many stitching errors due to parallax will be removed. Change Log:ĭ.WARP technology offers a new way to stitch footage from the GoPro Omni rig and dramatically reduces the need for post-processing. I'm going to double check the cross fade issue when I've got the intermediates rendered.The final version for Autopano Video 3.0 is now available! Autopano Video 3.0 is packed with new features that makes VR creators workflow easier and faster.Īutopano Video 3.0 is also much faster than the previous versions: NVIDIA users can get up to 5 times better previewing performances and up to 3 times better rendering performances thanks to the implementation of CUDA technology.Īutopano Video Pro licenses purchased on or after are eligible for a FREE upgrade. I'm rendering the clips now & can live with them, but. Pan/crop won't even display both images, so the left (right? I forget) masking was done "blind". Oh, and this is where I noticed I cannot create different masks for the left and right images. I then set the project to 3D, did the masking and attempted to render Top/Bottom Full.but am getting 3840x1920 top/bottom half files. ![]() In my first attempt I loaded the top/bottom full files into a non-3D project, did the masking, and attempted to render only to discover I cannot render a 3840x3840 file. My thought was to go ahead and create the masked clips, render them to intermediate files, and use those for my final edit (so I could get clean cross fades). This works fine, but in my first experiment the masks showed up when I tried to cross-fade the masked clip with another. Load the resulting image onto a timeline below the video clip, and create mask openings in the video so the still image is seen instead of the tripod arm. Use Photoshop's clone stamp tool to cover up the tripod arm. I use Vegas' snapshot feature to create a jpeg. This weeks experiment is to use a combination of the Photoshop and masking in Vegas, to hide my tripod arm. I've created a few videos now, experimenting with my workflow. I am rendering 3D Top/Bottom full videos from AVP, using their Cineform codec. I bought Autopano Video Pro & Giga, instead, and am working my way up the learning curve. I recently received a Vuze 3D 360 view camera, but cannot use their stitching software because they don't support Windows 7 & I don't want to switch to W10. ![]() Is there any way to render a 3840x3840 video? I want to create a Top/Bottom Full resolution intermediate, but Vegas is outputting 3840x1920 Top/Bottom half, regardless of my inputs. Is there any way to use pan/crop to apply different masks to the left and right portions of a 3D video? Vegas seems to want to apply the same mask to both. It's a mix, so I'll ask first and 'splain second. I'm editing some Vuze 3D VR video in Vegas 14 & have some questions.
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